feat: initial Spaghetti UE5 Agent Plugin (Agent Plugins 1.0.0)
Agent Plugins 1.0.0 distribution package for Spaghetti Unreal AI Workbench. Structure: - plugin.json: manifest (spaghetti-ue5 v0.1.0, Tinirau Ltd, MIT) - mcp.json: streamable-http → https://mcp.spaghetti.gg (OAuth, no secrets) - skills/ue5-unreal/SKILL.md: AI-facing tool routing for Crash Investigator, Asset Janitor, Smart Librarian, Tool-Maker + safety defaults - README.md: install (npx plugins add), auth (OAuth browser flow), .spaghetti context note - LICENSE: MIT OAuth flow: client connects → 401 + WWW-Authenticate → RFC 9728 metadata → GoTrue SSO → token. All server-side; no client-side secrets. .spaghetti context file: {team_id, project_id} at the UE project root. The mcp_server field is not included — mcp.json owns the URL.
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---
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name: ue5-unreal
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description: >
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Unreal Engine 5 development assistant — crash analysis, asset auditing,
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knowledge-base search, and Python script generation via Spaghetti Unreal AI
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Workbench. Call these tools when the user is working in a UE5 project and
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needs expert help with crashes, asset cleanup, engine docs, or editor
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automation.
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---
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# UE5 Unreal AI Workbench Tools
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This skill provides access to Spaghetti's Unreal AI Workbench MCP tools.
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These tools run on a remote server (`mcp.spaghetti.gg`) and require
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authentication via OAuth (your client handles this automatically on first
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connect — a browser window opens for sign-in at spaghetti.gg).
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## Prerequisites
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Your UE5 project must have a `.spaghetti` file at its root containing
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`team_id` and `project_id`. If no `.spaghetti` exists, the first tool call
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returns an Agentic Directive instructing you to create one. Follow it.
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## Available tools (Phase 1 — MVP)
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### Crash Investigator (`spaghetti/analyze_crash`)
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**When to call:** The user reports a UE5 crash, paste an output log, or
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mentions a crash dump / minidump.
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**What it does:** Parses the UE5 Output Log and crash dumps, identifies
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root-cause nodes or C++ pointers, and returns a precise fix with context from
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the proprietary UE5 bug knowledge base.
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**Input:** Crash log text (paste the Output Log contents or the relevant
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section).
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**Safety:** Read-only analysis. Returns a diagnosis + suggested fix; does
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not modify project files.
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### Asset Janitor (`spaghetti/audit_assets`)
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**When to call:** The user asks about asset cleanup, naming conventions, unused
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assets, missing LODs, or compliance reports.
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**What it does:** Finds textures without LODs, detects naming-convention
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violations (`T_`, `BP_`, etc.), identifies unused/0-reference assets, and
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generates compliance reports.
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**Input:** Optionally specify which checks to run (naming, LODs, unused).
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**Safety:** Audit is read-only. If the user wants to apply fixes, use
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Tool-Maker to generate a dry-run Python script first.
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### Smart Librarian (`spaghetti/search_kb`)
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**When to call:** The user asks about UE5 engine architecture, best practices,
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or how specific systems work. Also for snippet search (verified node setups,
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Blueprint patterns).
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**What it does:** Semantic search over two knowledge bases:
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- **Team KB:** your project's private RAG index (studio docs, past bug
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resolutions, conventions).
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- **UE5 Engine Graph:** GraphRAG over the public UE 5.8 source for multi-hop
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reasoning about engine architecture.
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**Input:** Natural-language query about UE5 or your project's knowledge base.
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### Tool-Maker (`spaghetti/make_tool`)
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**When to call:** The user wants to automate a UE5 editor task (batch-rename
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assets, apply materials, configure project settings, etc.).
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**What it does:** Generates a safe, production-quality Python script using
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`unreal.EditorAssetLibrary` API. The script runs via the UE 5.8 Python remote
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execution bridge.
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**Safety — three-layer model:**
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1. **API allowlist:** only approved `unreal.EditorAssetLibrary` functions.
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2. **Dry run:** scripts default to simulation mode (log what would happen,
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don't execute destructive ops).
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3. **Human approval:** before any destructive script runs, the user sees an
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Approve/Reject dialog.
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**Always show the generated script to the user before executing.** If the
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script modifies assets, wrap in `unreal.ScopedTransaction` for undo support.
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## Safety defaults
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- **Never auto-delete assets** without explicit user confirmation.
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- **Prefer dry-run mode** for any script that modifies the project.
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- **Use ScopedTransaction** for reversible operations (enables Ctrl+Z).
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- **Read the Output Log** for errors after any automated editor operation.
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## Context
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The `.spaghetti` file at the project root identifies which team and project
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this UE5 project belongs to. All tool calls are billed to the team's Spaghetti
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wallet. If you see a `402 Payment Required`, direct the user to
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`spaghetti.gg/billing` to top up.
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