- mcp.json: bare https://mcp.spaghetti.gg -> https://mcp.spaghetti.gg/api/mcp/agentic-engine/mcp (the host root does not serve MCP; Caddy proxies the whole host without a path rewrite) - SKILL.md/README: replace tools that no longer exist (analyze_crash, audit_assets, search_kb) with the shipped set (analyze_logs, tidy_assets, make_tool, topup, the five research tools); document credit costs and the approval flow - drop stale claims: GoTrue, spaghetti.gg/dashboard, tm_/prj_ id prefixes, '.spaghetti auto-created on first tool call' (unimplemented) - plugin.json: 0.1.0 -> 0.1.1
108 lines
4.7 KiB
Markdown
108 lines
4.7 KiB
Markdown
---
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name: ue5-unreal
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description: >
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Unreal Engine 5 development assistant — log analysis, asset auditing,
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engine-docs research, and Python script generation via Spaghetti Unreal AI
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Workbench. Call these tools when the user is working in a UE5 project and
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needs expert help with log errors or crashes, asset cleanup, engine docs,
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or editor automation.
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---
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# UE5 Unreal AI Workbench Tools
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This skill provides access to Spaghetti's Unreal AI Workbench MCP tools.
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These tools run on a remote server (`mcp.spaghetti.gg`) and require
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authentication via OAuth (your client handles this automatically on first
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connect — a browser window opens for sign-in at spaghetti.gg).
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## Prerequisites
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The user must have signed in at [spaghetti.gg](https://spaghetti.gg) at least
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once (accounts and welcome credits are created on first sign-in).
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A `.spaghetti` file at the UE5 project root (`team_id`, `project_id`) is
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optional — without it, calls bill the user's personal wallet and everything
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works except the two project-scoped research tools (`search_logs_temporal`,
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`investigate_incident`). If you see a "no user account exists" error, point
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the user at the portal sign-in; if you see "not a member of team", the
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`.spaghetti`/headers point at the wrong team.
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## Available tools
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### Log Analyzer (`spaghetti/analyze_logs`)
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**When to call:** The user reports errors or a crash in their UE5 project and
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has a log file (for example `Saved/Logs/<Project>.log`, or a crash log).
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**What it does:** Full-log analysis — structured findings with severity and
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evidence, crash triage naming the suspect Blueprint, and statistics. Uploads
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are session-based; large logs never flow through chat.
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**Input:** A local log path (`logPath`) to start a session, or pasted log
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text (`logText`) as the fallback path.
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**Cost:** 5 credits per session, billed only when analysis runs — empty logs
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or logs with no Error/Fatal entries are free. Retries never bill twice.
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**Safety:** Read-only analysis. Does not modify project files.
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### Asset Janitor (`spaghetti/tidy_assets`)
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**When to call:** The user asks about asset cleanup, naming conventions,
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unused assets, missing LODs, or compliance reports.
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**What it does:** Audits a project asset inventory — unused assets with
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reclaimable sizes, redirectors, naming-convention violations, LOD problems —
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and returns a prioritized report plus a downloadable CSV.
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**Input:** An inventory JSONL path. With the UE connector plugin installed,
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call its `export_asset_inventory` tool in the editor first (it writes
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`Saved/spaghetti_inventory.jsonl`); without it, a short Python-console script
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produces the same file.
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**Cost:** 3 credits per session, billed only when a report is produced.
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**Safety:** Audit is read-only. If the user wants to apply fixes, use
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Tool-Maker to generate a dry-run script first.
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### Research tools (free)
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- `search_docs_code` — hybrid search over curated UE engine documentation.
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- `search_patterns` — recommended engine approaches vs anti-patterns for a described intent.
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- `search_logs_temporal` — time/severity/subsystem-filtered search over logs previously ingested by `analyze_logs`. Requires project context.
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- `query_temporal_relations` — entity-relation traversal over ingested logs (up to 3 hops, optionally as of a point in time).
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- `investigate_incident` — bounded investigation combining logs, relations, docs, and patterns. Requires project context.
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### Tool-Maker (`spaghetti/make_tool`)
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**When to call:** The user wants to automate a UE5 editor task (batch-rename
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assets, apply settings, generate reports, etc.).
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**What it does:** Generates an editor-automation Python script from a
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natural-language description of the task.
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**Safety — three-layer model:**
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1. **API allowlist:** only approved editor APIs.
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2. **Dry run:** delivered scripts are simulation transforms — destructive
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operations commented out, reversible operations wrapped in
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`unreal.ScopedTransaction` for undo support.
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3. **Human approval:** the user Approves/Declines via the client's approval
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flow. Billed 10 credits only on approval; blocked, declined, and
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cancelled runs are free.
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**Always show the generated script to the user before executing.**
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## Safety defaults
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- **Never auto-delete assets** without explicit user confirmation.
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- **Prefer dry-run mode** for any script that modifies the project.
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- **Use ScopedTransaction** for reversible operations (enables Ctrl+Z).
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- **Read the Output Log** for errors after any automated editor operation.
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## Billing
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Tool calls bill the user's personal wallet, or the team wallet when team
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context is set. If you see `402 Payment Required` / "Insufficient credits",
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call the free `topup` tool to create a checkout link, or direct the user to
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`spaghetti.gg/billing` to top up.
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