The SKILL.md serves the end user's UE5 Claude Code gamedev session and the UE5 MCP plugin integration; reworking it belongs to that track, not to this endpoint/docs fix. Restored verbatim from main.
101 lines
3.9 KiB
Markdown
101 lines
3.9 KiB
Markdown
---
|
|
name: ue5-unreal
|
|
description: >
|
|
Unreal Engine 5 development assistant — crash analysis, asset auditing,
|
|
knowledge-base search, and Python script generation via Spaghetti Unreal AI
|
|
Workbench. Call these tools when the user is working in a UE5 project and
|
|
needs expert help with crashes, asset cleanup, engine docs, or editor
|
|
automation.
|
|
---
|
|
|
|
# UE5 Unreal AI Workbench Tools
|
|
|
|
This skill provides access to Spaghetti's Unreal AI Workbench MCP tools.
|
|
These tools run on a remote server (`mcp.spaghetti.gg`) and require
|
|
authentication via OAuth (your client handles this automatically on first
|
|
connect — a browser window opens for sign-in at spaghetti.gg).
|
|
|
|
## Prerequisites
|
|
|
|
Your UE5 project must have a `.spaghetti` file at its root containing
|
|
`team_id` and `project_id`. If no `.spaghetti` exists, the first tool call
|
|
returns an Agentic Directive instructing you to create one. Follow it.
|
|
|
|
## Available tools (Phase 1 — MVP)
|
|
|
|
### Crash Investigator (`spaghetti/analyze_crash`)
|
|
|
|
**When to call:** The user reports a UE5 crash, paste an output log, or
|
|
mentions a crash dump / minidump.
|
|
|
|
**What it does:** Parses the UE5 Output Log and crash dumps, identifies
|
|
root-cause nodes or C++ pointers, and returns a precise fix with context from
|
|
the proprietary UE5 bug knowledge base.
|
|
|
|
**Input:** Crash log text (paste the Output Log contents or the relevant
|
|
section).
|
|
|
|
**Safety:** Read-only analysis. Returns a diagnosis + suggested fix; does
|
|
not modify project files.
|
|
|
|
### Asset Janitor (`spaghetti/audit_assets`)
|
|
|
|
**When to call:** The user asks about asset cleanup, naming conventions, unused
|
|
assets, missing LODs, or compliance reports.
|
|
|
|
**What it does:** Finds textures without LODs, detects naming-convention
|
|
violations (`T_`, `BP_`, etc.), identifies unused/0-reference assets, and
|
|
generates compliance reports.
|
|
|
|
**Input:** Optionally specify which checks to run (naming, LODs, unused).
|
|
|
|
**Safety:** Audit is read-only. If the user wants to apply fixes, use
|
|
Tool-Maker to generate a dry-run Python script first.
|
|
|
|
### Smart Librarian (`spaghetti/search_kb`)
|
|
|
|
**When to call:** The user asks about UE5 engine architecture, best practices,
|
|
or how specific systems work. Also for snippet search (verified node setups,
|
|
Blueprint patterns).
|
|
|
|
**What it does:** Semantic search over two knowledge bases:
|
|
- **Team KB:** your project's private RAG index (studio docs, past bug
|
|
resolutions, conventions).
|
|
- **UE5 Engine Graph:** GraphRAG over the public UE 5.8 source for multi-hop
|
|
reasoning about engine architecture.
|
|
|
|
**Input:** Natural-language query about UE5 or your project's knowledge base.
|
|
|
|
### Tool-Maker (`spaghetti/make_tool`)
|
|
|
|
**When to call:** The user wants to automate a UE5 editor task (batch-rename
|
|
assets, apply materials, configure project settings, etc.).
|
|
|
|
**What it does:** Generates a safe, production-quality Python script using
|
|
`unreal.EditorAssetLibrary` API. The script runs via the UE 5.8 Python remote
|
|
execution bridge.
|
|
|
|
**Safety — three-layer model:**
|
|
1. **API allowlist:** only approved `unreal.EditorAssetLibrary` functions.
|
|
2. **Dry run:** scripts default to simulation mode (log what would happen,
|
|
don't execute destructive ops).
|
|
3. **Human approval:** before any destructive script runs, the user sees an
|
|
Approve/Reject dialog.
|
|
|
|
**Always show the generated script to the user before executing.** If the
|
|
script modifies assets, wrap in `unreal.ScopedTransaction` for undo support.
|
|
|
|
## Safety defaults
|
|
|
|
- **Never auto-delete assets** without explicit user confirmation.
|
|
- **Prefer dry-run mode** for any script that modifies the project.
|
|
- **Use ScopedTransaction** for reversible operations (enables Ctrl+Z).
|
|
- **Read the Output Log** for errors after any automated editor operation.
|
|
|
|
## Context
|
|
|
|
The `.spaghetti` file at the project root identifies which team and project
|
|
this UE5 project belongs to. All tool calls are billed to the team's Spaghetti
|
|
wallet. If you see a `402 Payment Required`, direct the user to
|
|
`spaghetti.gg/billing` to top up.
|